package com.chalmers.foa.gamemodel.gameobjects.switches;

import com.chalmers.foa.gamemodel.gameobjects.IGameObjectEventCastable;

public interface ISwitch extends IGameObjectEventCastable {
	/**
	 * Sets the switched variable to true.
	 */
	public void setSwitched();
	
	/**
	 * Checks if the switch is switched.
	 * @return true if it is switched, otherwise false.
	 */
	public boolean isSwitched();
}
